Friday, April 9, 2010

Cataclysm Class Previews

I haven't been paying close attention to all the Cataclysm news of late, but one thing I did notice is that blizzard has started previewing class changes they'll be making. here are the previews they've released so far:

Shaman
Warlocks
Priests
Warriors
Death Knights
Rogues
Hunters

nothing here is set in stone, of course, but it's still interesting to get a glimpse of their vision for how they want each class to play in the next expansion. overall, most of the changes to each class look pretty cool. I really like the idea of thinning out the talent trees and replacing all those passive bonus talent point sinks with the mastery system.

there are a few things I'm on the fence about, such as the change to the rune system for Death Knights. I haven't quite wrapped my head around the new system, so I'll have to wait and see how it plays. there are a couple head-scratchers, too, like the new Leap of Faith (aka, 'Life Grip') Priest spell. when a friend first told me about it, I thought for sure they were joking. I say let 'em burn if dps can't move their butts out of the fire! of course, this attitude has a lot to do with why I don't play healers very often...

what has me the most excited so far is the Hunter preview. I played a hunter through most of The Burning Crusade and they still have a special place in my heart, especially beast masters. letting hunters keep more pets and more easily and frequently swap their active pet to adapt to different fights is going to be awesome. I'm kinda neutral on the removal of ammo from the game, although it's certainly a plus in the expenses department. I'm pretty happy with the idea of trading in my mana bar for a focus bar, too; having a resource system more inline with rogues rather than mages feels more appropriate to me.

I'm looking forward to seeing how all the new stuff plays :)

Continue reading "Cataclysm Class Previews"...

Wednesday, April 7, 2010

Farming Up Fire and Shadow

I like to be as self-sufficient as I can, so I have alts with nearly every profession maxed out. two profs that I'm still lacking in my stable are leatherworking and inscription. when I started Raz, I made her a leatherworker to fill in one of those gaps. now that she's 80, I've been working on those last few points to 450 so that I can craft [Drums of Forgotten Kings] and [Drums of the Wild]. as anyone who's ground out those last few points can tell you, it takes an awful lot of [Eternal Fire] and [Eternal Shadow] to get there. here are some suggestions for how to get the materials you'll need.

Eternal Shadows are pretty easy to come by. [Crystallized Shadow] falls out of saronite and titanium veins fairly frequently and since everyone and their dog is a miner these days (thanks in large part to blacksmithing and jewelcrafting having the biggest impact on personal dps), you can usually find it cheap on the auction house. like, stacks of 20 eternals for under 200g cheap. if you don't want to buy it and you aren't a miner, you can farm crystallized shadow pretty easily off the Wandering Shadows and Shadow Revenants in Wintergrasp. a few things to note if you plan on farming these mobs:

  1. when the battle for wintergrasp officially starts, all the elementals despawn until the battle's over, so don't plan on farming while the battle's raging

  2. the wandering shadows will sometimes cast Chilling Touch, which can make farming them as a caster less than ideal

  3. it should go without saying, but remember that you are always flagged for pvp when in wintergrasp, so expect to get attacked while you're farming

Eternal Fire is a bit harder to come by. on my server they sell for about 25g a piece, making a full stack cost upwards of 500g. ouch. luckily, for those of us not made of money, there are several farming options. unlike shadow, farming fire via mining is poor choice because [Crystallized Fire] is only found in titanium veins, not in saronite veins. if you're an engineer, you can extract crystallized fire from Steam Clouds with your handy-dandy [Zapthrottle Mote Extractor]; clouds are frequently found in Sholazar Basin and there are also a few scattered around the Borean Tundra. non-engineers will have to farm the old fashioned way - killing stuff :)

you've got four choices when it comes to farming locations; north-western Borean Tundra near Bor'Gorok Outpost, the canyon east of Dun Niffelem in the Storm Peaks, the Frostfloe Deep cave just north of Camp Tunka'lo (also in Storm Peaks) and the small, fiery area on the south-eastern edge of Wintergrasp. I'll tell you now that the cave is where the money is.

Frostfloe Deep is full of Wailing Winds mobs (and nothing else), which have about a 1 in 4 chance to drop crystallized fire. they're packed close together and respawn quickly; by the time you clear to the back of the cave (it's small), respawns should start popping up at the front again. note that these mobs will sometimes charge and stun you, which can be a problem when 2 or 3 of them do it in a row. they don't hit all that hard, but you don't want to be running around with 20% health or they'll kill you while you're stunned. fun fact - if you can get close enough to see it you might notice that they leave footprints in the snow! even more odd is that, judging by their footprints, they only have one foot...

the one major downside to farming in the cave is that you often won't be alone. if it's just one other player, then the respawn rate should keep up with the two of you. when you're competing with three or four other players, thought, it's time to move on to the next best spot, which is the canyon east of Dun Niffelem.

the trick with farming the canyon is that it's a phased area. if you haven't done the quest line to open up The Sons of Hodir daily quests, the canyon will be filled with both Seething Revenants (good) and elite frost giants (bad). you can farm it in this phase, but it'll be slow going as you'll have to dodge the giants. once you open up the sons of hodir dailies and complete Battling the Elements, the canyon will change to a new phase where the elite giants are gone, making farming this area viable.

I find farming the canyon to be a mixed bag. on the one hand, there are a fair number of mobs and they have decent drop and respawn rates. unlike the mobs in Frostfloe Deep, the revenants here can also drop [Relics of Ulduar], making this area more 'efficient' to farm if you're also grinding out sons of hodir rep. the mobs are much more caster/ranged dps friendly then those in cave, since they don't charge and seem to have a slower movement speed then players. on the other hand, the area is often heavily populated by other players who are either farming themselves or doing the Hot and Cold sons of hodir daily, so you may have to fight for mobs. if it's too crowded here, you can try your luck in Borean Tundra.

the elemental battleground next to Bor'Gorok Output in the Borean Tundra is teeming with low-level (70-71) fire and water elementals. they die quickly, but have a lower drop rate and respawn rate then the mobs in the Storm Peaks. I don't farm here much because, as the goblins say, time is money.

last on my farming location list is Wintergrasp. the drop rates here are technically better than anywhere else, especially when your faction owns wintergrasp and you can farm Flame Revenants in addition to the usual Raging Flame elementals. however, there are very few mobs in the area, they don't respawn all that quickly and you will literally have to fight for mobs since it's a heavily farmed spot in a pvp zone. I don't find farming here to be very efficient, time-wise, but your server may be different.

happy farming!

Continue reading "Farming Up Fire and Shadow"...

Re-introduction

aaaannnnd I'm back. I felt like it was time to blow off the dust and start writing again. quite a bit has changed since my last post... I've moved to a new server (Proudmoore, US), joined a new guild and leveled a whole new stable of alts to play with.

with that in mind, I thought I'd re-introduce myself. I've been playing WoW since 12/2004; a month after it's original release. in the process of logging an absurd number of in-game hours, I've seen every corner of the world, conquered every dungeon, stormed a few castles, done a lot of quests and played every race, class and roll there is.

I'm not a hardcore raider or an arena master, but I do try to be the best player I can. as a result, I've learned an awful lot about the game and I'll be sharing that here :)

Continue reading "Re-introduction"...

Friday, November 14, 2008

meet Grysh

Grysh is our newest entry into our alt collection. so new, in fact, that she doesn't even show up in the armory, yet (else we'd link her). Grysh is a BE death knight, which we rolled on Elune (pve server where we had our first 60 way back in classic WoW). spoiler alert, we're going to wax poetic about what it's like to start up a death knight. if you don't want to know, stop reading now.

first off, it is an AWESOME experience! blizzard did a really nice job with the death knight starting area.

you start off at level 55 with no talents and 6 abilities. it's a bit of a mystery how the whole rune/runic power system works and we think that's one of the areas where the starting zone failed a bit. a couple quests that helped demonstrate your abilities would have been helpful. anyway, it's a very manageable skill set to open up with.

you start out in green-quality gear (which looks awesome, btw. very similar to Sylvannus' old look before the 3.0.2 patch) and you're standing next to Arthas in a floating necropolis in EPL. yes, *the* Arthas. after chatting with him, you start a series of quests that have you leading the assault to destroy the scarlet crusade. over the course of a very epic quest line, which includes events like using siege weapons and piloting an undead frost dragon to massacre scarlet crusaders from above you gain blue-quality gear and talent points as quest rewards. it took us a few quests before we realized we were gaining talent points as quest rewards; it's a brilliant system.

by the time you finish the starting zone (after an epic battle between the lich king himself and tirion fordring at light's hope chapel) you've hit level 58, are decked out in full blue gear and have all your talent points. after a quick stop at a capital city for your final starting quest, you could walk right into outlands without ever setting foot in the rest of azeroth.

where it really shines, though, is in all the little details that blizzard took care of for you:

  • you automatically learn all flight points on both continents

  • you automatically have artisan first aid up to heavy runecloth bandages

  • you start out with several weapon skills at 270

  • you leave the starting zone with about 20g in cash from quest rewards and selling off old gear

  • you start with 4 12 slot bags in addition to your backpack

  • you leave the starting zone with your mount, which is an epic land mount (even though you're only level 58), which was free

  • one of the trinkets you get as a quest reward is comparable to the standard pvp trinket that frees you from all roots and snares
every time we thought to ourselves "oh, we're going to have to go train that" it turned out we already knew what we needed to know. the only thing you have to train yourself are professions.

we can't even do justice to the quests in the starting zone. they're just very well done. what really makes it feel special is that the zone actually changes appearance *just for you* based on the quests you've completed. this is what blizzard is calling phasing. it's kind of like an instance, except that anyone that's met a certain set of requirements will see the same thing you do without having to pass through an instance entrance or anything. in the case of the DK starting zone, it changes over time (buildings are destroyed, NPCs change locations, etc.) and those changes are permanent (i.e., they don't revert after 5 minutes for the next guy in line). it's pretty cool and hard to visualize until you experience it yourself. we'll be very interested to see where this gets applied in northrend.

so, for now we're going to focus on Grysh for a bit and let all the hubbub in northrend die down a bit before we go back. we're running around the noob lands leveling up skinning and herbalism (no cash cows on this server, so Grysh will have to fund herself), but we'll be back in outlands soon enough. we can't wait!

Continue reading "meet Grysh"...

feel our wrath!

wrath is here! yay! we managed to score a collector's edition at the store thursday morning and joined the hordes in the borean tundra to see what northrend was all about. our feelings are a bit mixed so far.

the good:

  • new lands to explore

  • new mobs to see

  • getting xp from quests and feeling a real sense of advancement again

the not so good:
  • way, way too many named mobs that need killing in the early quests which require to you compete not only against the other faction (pvp server, remember) but also against your *own* faction. this is our biggest complaint. standing around for 5-10 minutes and then having to basically kill-steal from everyone else around you to get your quest done.

  • most of the quest rewards aren't gear upgrades. to be fair, we're wearing mostly purples so that's not a big surprise but to only find 1 item from lvl 70 to lvl 71 that was a clear upgrade was a little disappointing

  • too crowded! everyone and their dog is in the borean tundra right now and the buildings are tiny, so it's really tough to see what you're doing through the sea of bodies and floating green text

we took Harl over and quested until we hit lvl 71. the new area is awesome, the quests are generally fun and so far it seems like there's less running around (no big fedex-style quests that we can recall) then old-world quests. everything seems pretty easy so far, even killing elite quest mobs, but that's probably because most of us 70s are over-powered due to all the purple we're wearing. people are a bit douchy in their efforts to get their quests completed (kill-stealing, etc.), but that wasn't a huge surprise.

overall we had fun, but once we got to 71 we decided we would wait for a while before going back for more. it's just too crowded to really enjoy the new content. plus, we got a little sick of being on a pvp server (getting fear bombed or nuked while talking to a quest giver gets old after the 6th time). so, we hopped back over to our old pve server, Elune, and rolled a BE death knight. more on that later.

Continue reading "feel our wrath!"...

Tuesday, November 11, 2008

we live!

pardon our absence; we were on vacation in vietnam until last sunday eve, hence the lack of updates recently. vacation is all kinds of awesome. we highly recommend it!

today's topic? patience.

today is maintenance day and, like many maintenance days in the past, it's run overtime because blizzard ran into a snag of some sort. we managed to get on for a bit around 10:30am PST (technically before the maintenance window was scheduled to complete), but then the servers were shutdown about 15 minutes later. boo, but at least we got a few quests done.

we pinged the realm status page a few minutes later to see if the servers were back up... no response. we checked the realm status forum... down. we checked the general forum... request timed out. uh oh, that's going to be bad... sure enough, realms have been down all day. someone at blizzard is having a very bad day, we think.

cruising through the forums (when they worked) made us realize that an awful lot of people have far too much time on their hands and no idea what to do with it. so, here are a few suggestions for things to do (or not) when the servers are down:


  • don't get your panties in a twist. life exists beyond WoW.

  • play another game.

  • read a book.

  • go outside (ok, so winter's coming and maybe this isn't the best idea...).

  • talk to your friends... in person.

  • call your mom.

  • talk to recruiters all day (we're in the midst of job hunting. yay us.)

  • don't think you know more about how the game works than the blizzard staff and wax poetic about what they should be doing to fix things.

  • don't harass the the forum moderators demanding answers, refunds, heads on platters or lollipops; first of all, they're the messengers and not the engineers working on the problem. second of all, it makes you look like a complete ass to berate someone that has no more control over the situation than you do regardless of who they happen to work for.

  • do understand that wow is a hugely complex piece of software and no one person at blizzard or anywhere else knows how all of it works. applications this size are developed by tens if not hundreds of engineers. it's often a miracle they work at all, let alone work well. we're in the business; we know. there are lots of places for issues to creep in and slip through testing and that's not even accounting for the production environment where the software actually runs, which is managed by yet another group of 10s of people.

  • don't clutter up the forums whining and moaning about how blizzard has ruined your entire day because you couldn't log into WoW. if your life is that dull, now's a great time to pick up a back-up hobby. you know, just in case the power goes out or something...

  • do realize that as a customer you have the right to express your displeasure with the service up to and including canceling your subscription. if you're really that upset about 1 day of downtime then make good on all your threats to quit and do it. the WoW community will not miss you.


by all that's unholy, enough with the bitching! WoW has exceptional uptime for a service that doesn't have lives on the line (and even those still have bugs). I'd be willing to bet that the servers are up at least 95% of the time outside of scheduled downtime. facebook and twitter don't even have uptime numbers that good! all you folks complaining have no idea how lucky you are that the servers and the client run as smoothly as they do. instead of ranting about how blizzard has ruined your day due to extended downtime, maybe you should be thankful that you're even able to play the game at all. you could be much, much worse off...

Continue reading "we live!"...

Monday, October 27, 2008

the right stuff

we haz it! the best part? the [Headless Horseman's Reins] scale with riding skill, so it automatically becomes an epic flying mount once you buy the Artisan Riding skill. /glee

Continue reading "the right stuff"...