Showing posts with label warrior. Show all posts
Showing posts with label warrior. Show all posts

Tuesday, October 21, 2008

Ding!

Daelan hit 70 monday. he marks our 6th entry in the level 70 club. total played was about 9 days, 6 hours. we mentioned previously that we weren't going to follow our usual power-leveling plan and that we'd be taking time out for other things (crafting, in-game holidays, etc.). despite that, it still felt like we leveled pretty fast. the 60-70 part especially so. makes us wonder if blizz quietly tweaked the xp required per level so more people will be 70 when wrath rolls out...

when we first rolled a warrior, we had a protection spec in mind. swords, shields, heavy armor... that's what a warrior was all about, we thought. everything we read said to level as anything but prot, however. leveling prot was like leveling as a healer: slow and painful. so we went arms for a while (2-handed goodness!) and then fury after that (dual wield betterness!), thinking that we'd let prot wait until we were 70 or nearly so. all that changed with the new talents in patch 3.0.2.

we are happy to report that as of the patch, leveling as prot is no longer painful in any way. it's actually a lot of fun! we changed to a full protection build at 60, when the patch came out, and we have been extremely happy with it. our dps actually went *up* by almost 20% when we changed from our old fury build to our new prot build! now, we're sure our dps isn't anywhere near what a true dps build can churn out with the new talents, but we still mow down mobs nice and fast so we're happy. with our stuns, silences, abilities to break roots (the new human racial is a huge bonus here) and overall durability we do fairly well in pvp (rogues especially hate us) even with so-so gear. questing is cake; even soloing 2-man quests is easy now. tanking, of course, is much smoother. it wasn't too bad for us with just a few points in prot, but with a true prot build our threat ceiling is much, much higher; at level 69 we were holding agro on mobs easily even with another 70 warrior pumping out 1200+ dps. and can we just say how much being able to charge, in any stance, in or out of combat, breaking roots, 5 yards further and 20% more often rocks? it does!

Continue reading "Ding!"...

Sunday, October 12, 2008

/facepalm

things not to do while instancing:

- do not show up drunk.

- do not proclaim to the group, loudly and repeatedly, how drunk you are. also, see above.

- do not get out-dps'd by a tank who's 3 levels lower than you (yes mr. 65 warrior, we're looking at you).

- do not turn party chat into a cyber session. if you must cyber, confine it to whispers. bonus points for amusing mis-tells. btw, that "hot" female drae priest is most likely played by a guy...

- do not whirlwind next to the sapped/repentanced mob.

- if the tank tells you not to stand in the green shit, do not stand in the green shit.

- if the tank tells you he's going to corner pull, do not stand in the doorway and swing at every mob that passes you.

- if the pull goes bad, take it like a man and DI the healer. do not bubble and run like the sissy we all know you are.

- if you see a land mine, do not feel compelled to step on it.

Continue reading "/facepalm"...

Monday, September 29, 2008

"Daelan died"

we saw that message a lot on sunday. more times than we can count, really. first, there were the gankers in swamp of sorrows... the 70 mage near the green whelpings, then the 70 warrior, then the 70 warlock and finally an entire horde kara raid. then there was another 70 warlock on the way into blasted lands. then there was that 70 priest in stv... now, we expect to take our licks living on a pvp server and all, but great googly moogly! that was a bit much.

between all the gankings and deaths caused by silly mistakes, bad luck and learning the fine art of playing a warrior, we may well have set a new personal record.

in the past we've taken great pride in our ability to avoid death while questing, even when soloing content that many players would find difficult. looking back on it, we realize that a large part of our past longevity was due to taking full advantage of the survival abilities of whatever class we were playing at the time. warriors, though... yeesh. no pets to sacrifice, no haul-yer-ass-outta-dodge abilities, no insta-hide or play-dead skills, no healing abilities (draenei aside) and no real crowd control other than a short fear that requires 1/4 of your rage bar. you pretty much just have to sit there and take it or run like a sissy and pray you don't get dazed before the mobs leash. or at least that's how we've been rolling so far... we're pretty sure we have a lot to learn, though.

in other news, we hit 45 and finally had enough arms talents to pick up mortal strike. wow. we're sure it's due in large part to the big axe were swinging, but mortal strike crits are just... juicy! 700+ on a soft target (poor imp). mmm, mmm, good!

speaking of big axes, we're also about to replace ours. being human (racial bonus to swords and maces) and also having talent points in sword specialization, we've been waiting to get our hands on a good two-handed sword to replace our axe. one more level (47) and the wait is over... we just finished crafting a [Truesilver Champion]. it's not as slow as we'd like, but it's good enough and it allows us to start taking full advantage of our spec and racial bonuses. we also cooked up a [Light Earthforged Blade] for when we have to go sword & board. the only downside to all this sharp-edged, shiny goodness is that our weapon skill with any kind of sword blows right now. we'll be spending a lot of time laying waste to deadmines in our to work on that.

Continue reading ""Daelan died""...

Saturday, September 27, 2008

stance dancing

read any warrior forums or guides and such and you're likely to see the phrase, "stance dance." the general idea is to change from whatever stance you're currently in to another stance so you can use a stance-specific skill and then quickly change back to your original stance. you dance from stance to stance.

now, we'd heard the term before and knew the general concept, but as part of our continuing education efforts we thought we should read up on it a bit... learn the finer points and such. while we found many a mention of *when* to stance dance (specific boss fights, etc.) in the various warrior guides out there, we were surprised to not find a guide that explained stance dancing in any detail. so, we thought we'd do that here.

first, a disclaimer; we have not played a warrior to 70 (yet) and aren't yet familiar with the various warrior-specific bonuses available from all that shiny, end-game raiding and pvp gear. so, we're going to gloss over that bit and stick to general theory that's not gear-specific.

The Stances

warriors have three stances to choose from when in combat; battle, defensive and berserker. warriors begin their careers with battle stance, which offers no bonuses or penalties in terms of damage in or out. it has a passive 20% threat reduction built-in. at level 10, warriors can learn defensive stance from a quest. defensive stance reduces all incoming damage by 10% and all damage you do by 10%. this stance increases all threat you generate by 30%. at level 30, warriors can learn berserker stance (again, via a quest). this stance increases damage taken by 10%, increases your crit chance by 3% and reduces all threat generated by 20%.

many warrior skills require the use of a particular stance. charge, for example, may only be used in battle stance whereas intercept may only be used in berserker stance. here's a list of some of the more important, stance-specific warrior skills

battle stance: retaliation, charge, mocking blow

defensive stance: shield block, shield wall, taunt, intervene

berserker stance: whirlwind, berserker rage, pummel, intercept, recklessness

gaining access to key skills that are spread across stances when you need them is what stance dancing is all about.

The Dance

changing stances is an instant action and doesn't trigger the GCD (technically, it triggers a GCD that only applies to changing stances; so there's a 1.5 second delay before you can change stances again. all other abilities are on a separate GCD timer). so, with quick fingers or a macro you can change to another stance and use a stance-specific skill all at once. this flexibility comes at a hefty price, however: any time a warrior changes stances, he loses all accumulated rage. due to this rage loss, you don't want to be dancing through stances willy-nilly; a warrior's rage is his life. dance when you must, but always remember the cost.

fortunately, the rage loss from changing stances can be mitigated somewhat by other abilities the warrior has. at level 20, warriors learn the passive skill, stance mastery, which lets them keep up to 10 rage when they change stances. there's also the first-tier protection tree talent, tactical mastery, which let's you keep another 15 rage (with 3 points in it). so, at best a warrior can keep up to 25 rage when changing stances.

now, you want to be changing stances quickly so this means one of two things: hot keys or macros (bound to hot keys, naturally). the stance buttons for warriors are listed as Special Action Button 1 (battle), Special Action Button 2 (defensive) and Special Action Button 3 (berserker) in the key bindings menu. by default, they're not bound to any keys so have to click with the mouse to change stances; not ideal. we bound our stance buttons to R (battle), F (defensive) and V (berserker), which are right next to our movement keys, so they're easy to reach.

on the macro side of things, there are all kinds of possibilities. a spell reflection macro, popular for pvp, usually involves changing from berserker to battle stance, equipping a shield and casting spell reflection, all with a single click/key press. fancier macros change you back to berserker stance and re-equip your 2h weapon with a second click/key press. a charge macro for tanks (starting in battle stance) would have them cast charge (gaining 15 rage), change to defensive stance (no rage loss due to tactical mastery and stance mastery, so still at 15) and then cast bloodrage (for another 10 rage instantly) so they wind up with 25 rage to immediately start sundering and shield blocking with. any stance-specific ability that requires 25 rage or less (assuming you have points in tactical mastery) is fair game for a stance dancing macro.

When and Why

now that we know how to stance dance and what the costs (and how to mitigate them) are, all that's left is to understand when and why to dance. we'll wrap up this post with some common examples:

- as dps in an instance/raid, you accidentally pull agro from the tank on a hard-hitting boss. you need to survive long enough for the tank to regain agro. quick as you can you dance from berserker stance to defensive stance, equip a shield (you *do* always carry a shield, right?) and pop shield wall (a little prayer to the gods of mercy might not hurt, either).

- when tanking a boss that uses fear, if you know it's coming you can quickly dance from defensive stance over to berserker stance, pop berserker rage and then switch back to defensive stance to avoid the fear (not as wise to do this as dps because that means you're gaining threat on the boss while the tank isn't). it's important to note that this dance has to be done fast!. changing from defensive stance to berserker stance results in a net 20% increase in damage you're going to take until you get back into defensive stance. no lollygagging!
also, remember that berserker rage lasts 10 seconds, so you can still use this particular dance even if you don't know exactly when the boss is going to cast fear (e.g., it's an instant-cast fear). just try to pop it a second or two before you think the boss will cast fear.

- when tanking, another class pulls agro and the boss resists your taunt. stance dance from defensive to battle, use mocking blow and dance back to defensive.

- when out grinding (most likely in berserker stance), you accidentally pull more mobs then you'd planned on. dance over to battle stance and pop retaliation and thunder clap.

Continue reading "stance dancing"...

Wednesday, September 24, 2008

updates and such

apologies for the slow updates; we've been a wee bit busy of late. despite that, Daelan has now reached the ripe old age of 37 seasons. after giving it some thought, we've decided we're going to go with an arms/fury build and become a master swordsmith rather than a prot build and armorsmithing. prot's fun and all, but it really boils down to the fact that we like killing things. while fury is arguably the highest individual dps spec, it didn't appeal to us on an aesthetic level because it just seemed a little too rogue-ish (and we've already done that before). so, an arms/fury build and a (very big and scary) two-handed weapon is in our future.

since our last post we've become an official, card-carry goblin engineer. we've done gnomish engineering a couple times before, so thought we'd give goblin a try this time 'round. besides, the [Goblin Rocket Launcher] is just too much fun to pass up. though we may lack some of the toys that our gnomish engineering brethren enjoy we will be very, very good at blowing things up (see above re: killing things). and yes, we fully realize that one of those "things" may well be us. such is the life of a goblin engineer.

we are now mounted! words cannot describe what a pleasure it is to ride through all the lvl 30-40 quest zones that we used to run through. that initial foray into STV, trekking from one end of duskwood to the other (again and again and... well, you get the point), running from the bank to the forge... all faster now. /glee!

speaking of being mounted (no, not like that)... let it be known that riding a ram in a straight line while smashed is really hard.

one of the things we've been enjoying about the warrior class are the class-specific quests, which are all new to us. Bell was kind enough to help us with part of our whirlwind quest (two words: big. axe.) and with that completed, we switched over from our early fury build to an arms-heavy build. we're still trying to get used to the whole slam rotation thing. we're also trying to figure out the whole "stance dance" thing... as in, when and why to do it, how to do it efficiently, etc. we experimented a bit with berserker stance once we first got it, but battle stance seems a better choice for us at the moment. a chat with a certain orc may be in order; we have much to learn...

another thing bell helped us with was a quick run-through of SM, where we had the great pleasure of meeting Bellezza. she's new to the blogging scene and we're looking forward to seeing what's she got. go over and say hi; she's very sweet.

Continue reading "updates and such"...