Friday, February 1, 2008

awesome raiding video

the vast majority of the WoW population will never see the inside of places like SSC or BT. it's estimated that only about 6% of the player base progresses that far (we've only made it to KZ so far). that's a shame in many ways because some truly awesome design work has gone into these raid instances and the encounters look amazing.

fortunately, there are some pretty good PvE raiding videos that show off the instances. just like the gazillions of PvP videos out there, they range from horribly bad to really damn good. we just came across one of the better ones we've seen this afternoon. what really knocks our socks off is that it shows scenes from *all* the high-end raid instances; most videos tend to focus on just one. it's long (31+ minutes), but very worth watching:

http://www.warcraftmovies.com/movieview.php?id=61387

bleh

at work until 3:15am last night and we're still not release-ready today. it's becoming an unfortunate, monthly trend for us. we hear talk about improving process and doing better "next time", but we haven't seen real improvement so far. this time around, lots of factors came together at once to make things tough: aggressive scheduling, new technologies that the engineering group isn't familiar with, some truly spectacular bugs introduced by 3rd party software updates and the usual Murphy's Law chaos. rough night, all in all.

Thursday, January 31, 2008

long night ahead

gearing up for another late-night (read: 14+ hour day) release at work. sadly, we're going to be sitting around for most of it as our stuff isn't the bottleneck for this release (silver lining there, I suppose). gotta love the software biz ;)

On Changes

when we first started writing this blog, we thought it'd be a nice gimmick to always have post titles follow the format of "On {some subject}" (e.g., "On Changes"). as we continue adding posts, we're finding it harder and harder to come up with interesting titles so we're chucking the whole gimmick, thing. it was worth a try ;) oh, and we're probably also going to stick with this third-person voice or whatever the hell it is (for no better reason than that it's kinda fun).

on 56

Zhered hit 56 last night.  not a huge milestone in and of itself, but we used the need to hit a capital city for training as an excuse to buy a port to shatt and then sprint over to hellfire (no deaths; yay us!) to pick up master tailoring and herbalism.  we mostly did it for herbalism because we're running around in zones that have yellow and orange difficulty herbs now and we hit 300 herbalism a few levels back.  no point in letting all those potential skill-ups go to waste!

we still need a fat pile of runecloth to continue working on tailoring (we're just now starting to kill mobs that actually drop it and AH prices are about double what they should be, so meh); stuck at 282, right now.  our goal is to hit 375 tailoring and have our frozen shadoweave set waiting for us by the time we hit 70.  we have our shadoweave tailor working on churning out [Shadowcloth] as often as her CD is up (one of the up-sides to having a chronic case of altoholism). Z will take up shadoweave tailoring as well once he gets high enough in skill & level and then we'll be churning out the equivalent of 1 shadowcloth per day.  we're also making all of the other specialty cloths as cooldowns permit; we can trade/sell them for yet more shadowcloth as needed or use them to offset the cost of some spellstrike goodies later on.

we're burning through primals like they're goin' outta style. each round of speciality cloth production takes a total of 1 [Primal Mana], 1 [Primal Water], 1 [Primal Life], 1 [Primal Shadow] and 2 [Primal Fire]s and we do that every four days (we'll be doing it every 2 days once Z learns how to make them all as well). we also have to horde 38 [Primal Water]s for crafting our frozen shadoweave set. some mote farming and mining on Harl have been providing enough primals to keep up with the cloth production so far, but the 38 primal waters is going to require some dedicated farming in the not-so-distant future. ugh.

Wednesday, January 30, 2008

On New Pets

one of the defining characteristics of the hunter class is our pets. some hunters go through pets like kleenex, some stick with the very first pet they tamed, others only care about pet dps and for a few it's all about the looks - vanity pets.

perhaps the ultimate vanity pet was the ghost wolf from dustwallow marsh, but that's no longer tamable as of this month. even prior to taming being removed for them, ghost wolves were stupidly hard to tame. you had to have just the right gems, a 70 shaman in your group, as much spell haste as you could get your hands on and a good bit of luck to make it happen.

having missed the ghost wolf boat (not that we were seriously thinking about it anyway), we wanted a new pet that was both nifty looking and rare. it also had to be a high dps pet, since we're a BM hunter and that's our bag. for us, high dps pets = cats; we're not big fans of ravagers.

Continue reading "On New Pets"...

Tuesday, January 29, 2008

On Playstyles

Ego has a really great post (the reply to the second email) up about end-game playstyles. if you're new to raiding or thinking about starting to raid, you should give this a read.

while we're on the subject of Ego posts and raiding, she's also got a nice guest post up about raid etiquette. another must-read for fresh-faced raiders (and those old-hands who've picked up bad habits over the years).