Thursday, February 7, 2008

getting there

Z is now 62 and we're just about done with hellfire. took a quick break to catch up on our tailoring... got up to 344. now it starts to get expensive ;)

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Tuesday, February 5, 2008

Into the Dark Portal

as we mentioned previously, our shadowpriest, Zhered, finally hit level 60 (61, now... yes, we're that behind on posting). perhaps the best part was that it was an exploration ding and it caught us completely by surprise.






we've read different accounts regarding whether it's faster to do 58-60 in outlands vs. the old world. some folks swear by hitting outlands at 58 and grinding your way to 60, some say go at 58 just to gear up from the first few quests in hellfire and then finish leveling to 60 back in azeroth, some say just stick it out in azeroth until 60. we're firmly in the latter camp (especially since the xp changes that went in with patch 2.3) so we kept Z questing in the plaguelands until he hit 60, wrapped up the few quests that we had in progress, dumped the ones we hadn't started yet and headed off to outlands with a new mount and an empty quest log.



so far, outlands has been treating us well. only ganked twice in the time it took us to hit level 61 (would have been 3 times, but the 70 hunter that tried it failed epically and we made it back into honor hold before he could seal the deal. /golfclap), our spell damage has more then doubled just from the first round of gear upgrades (from +100 even to a hair over +200) and we picked up our first dps trinket (we've macro'd it to our Vampiric Touch key so we 'remember' to use it all the time).

remember that little side-trip to outlands we took at level 56 to train master herbalism? it's paid off big-time. by the time we made it into outlands, our herbalism skill was already up to 357. that means we can herb pretty much anything we're likely to come across from now on. this is a much nicer position to be in than we've been in with mining in the past, where we entered outlands with 300 skill and had to pass up things like adamantite veins for several levels because we didn't have the skill, yet. if we level another alt up (gods have mercy!), we'll definitely use this strategy again.

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fun with blogger

just a quick thank you to Draezele over at Resto4Now for pointing us to http://hackosphere.blogspot.com/. it's got some nifty tips and tricks for customizing blogger; especially the selective expandable posts code.

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Monday, February 4, 2008

Everything you ever needed to know...

...about forum lingo.

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d'oh!

Z hit 60 last night. we were going to put together a nice little post about it complete with some screenies today at work (what?), but managed to mail ourselves the wrong screenshots and can't get to the right ones from work. boo!

on a brighter note, the guild had a fairly smooth KZ run on saturday; attumen through curator (including Romulo & Julianne) down in about 90 minutes. this is notable for a few reasons. first off, we weren't sure saturday's raid was even going to happen. lots of the regular crew either couldn't make it or opted out at the last minute. that list very nearly included all of our raid leadership, but our GM decided to go after all. good thing, too, because we weren't looking forward to managing the raid. secondly, KZ's been kicking our guild's ass lately. we've been having rough runs for a few weeks now. rough like only 1/2 the people signed up to raid showing up. rough like wiping twice before reaching attumen, which makes us cry because we (the guild) are better than that. RL distractions, people in bad moods, new folks to the raid, simple mistakes, bad luck, etc. sometimes it adds up and badness happens; sometimes everything works out. saturday was one of those "everything works out" days and it was a badly-needed morale boost for the guild.

it was a pretty good night for us personally, too. no phat lewtz, but there's not much in KZ outside of prince drops that we want anyway. but, we almost broke 800 dps (/preen); 797 and change. so close we can taste it. after the raid, we dropped some badges for the [Choker of Vile Intent], which brings us close enough to the hit cap that we're going to try using [Warp Burger]s next week instead of [Spicy Hot Talbuk]. 800+ dps will be ours, oh yes (/evilgrin).

Continue reading "d'oh!"...