Friday, November 14, 2008

meet Grysh

Grysh is our newest entry into our alt collection. so new, in fact, that she doesn't even show up in the armory, yet (else we'd link her). Grysh is a BE death knight, which we rolled on Elune (pve server where we had our first 60 way back in classic WoW). spoiler alert, we're going to wax poetic about what it's like to start up a death knight. if you don't want to know, stop reading now.

first off, it is an AWESOME experience! blizzard did a really nice job with the death knight starting area.

you start off at level 55 with no talents and 6 abilities. it's a bit of a mystery how the whole rune/runic power system works and we think that's one of the areas where the starting zone failed a bit. a couple quests that helped demonstrate your abilities would have been helpful. anyway, it's a very manageable skill set to open up with.

you start out in green-quality gear (which looks awesome, btw. very similar to Sylvannus' old look before the 3.0.2 patch) and you're standing next to Arthas in a floating necropolis in EPL. yes, *the* Arthas. after chatting with him, you start a series of quests that have you leading the assault to destroy the scarlet crusade. over the course of a very epic quest line, which includes events like using siege weapons and piloting an undead frost dragon to massacre scarlet crusaders from above you gain blue-quality gear and talent points as quest rewards. it took us a few quests before we realized we were gaining talent points as quest rewards; it's a brilliant system.

by the time you finish the starting zone (after an epic battle between the lich king himself and tirion fordring at light's hope chapel) you've hit level 58, are decked out in full blue gear and have all your talent points. after a quick stop at a capital city for your final starting quest, you could walk right into outlands without ever setting foot in the rest of azeroth.

where it really shines, though, is in all the little details that blizzard took care of for you:

  • you automatically learn all flight points on both continents

  • you automatically have artisan first aid up to heavy runecloth bandages

  • you start out with several weapon skills at 270

  • you leave the starting zone with about 20g in cash from quest rewards and selling off old gear

  • you start with 4 12 slot bags in addition to your backpack

  • you leave the starting zone with your mount, which is an epic land mount (even though you're only level 58), which was free

  • one of the trinkets you get as a quest reward is comparable to the standard pvp trinket that frees you from all roots and snares
every time we thought to ourselves "oh, we're going to have to go train that" it turned out we already knew what we needed to know. the only thing you have to train yourself are professions.

we can't even do justice to the quests in the starting zone. they're just very well done. what really makes it feel special is that the zone actually changes appearance *just for you* based on the quests you've completed. this is what blizzard is calling phasing. it's kind of like an instance, except that anyone that's met a certain set of requirements will see the same thing you do without having to pass through an instance entrance or anything. in the case of the DK starting zone, it changes over time (buildings are destroyed, NPCs change locations, etc.) and those changes are permanent (i.e., they don't revert after 5 minutes for the next guy in line). it's pretty cool and hard to visualize until you experience it yourself. we'll be very interested to see where this gets applied in northrend.

so, for now we're going to focus on Grysh for a bit and let all the hubbub in northrend die down a bit before we go back. we're running around the noob lands leveling up skinning and herbalism (no cash cows on this server, so Grysh will have to fund herself), but we'll be back in outlands soon enough. we can't wait!

feel our wrath!

wrath is here! yay! we managed to score a collector's edition at the store thursday morning and joined the hordes in the borean tundra to see what northrend was all about. our feelings are a bit mixed so far.

the good:

  • new lands to explore

  • new mobs to see

  • getting xp from quests and feeling a real sense of advancement again

the not so good:
  • way, way too many named mobs that need killing in the early quests which require to you compete not only against the other faction (pvp server, remember) but also against your *own* faction. this is our biggest complaint. standing around for 5-10 minutes and then having to basically kill-steal from everyone else around you to get your quest done.

  • most of the quest rewards aren't gear upgrades. to be fair, we're wearing mostly purples so that's not a big surprise but to only find 1 item from lvl 70 to lvl 71 that was a clear upgrade was a little disappointing

  • too crowded! everyone and their dog is in the borean tundra right now and the buildings are tiny, so it's really tough to see what you're doing through the sea of bodies and floating green text

we took Harl over and quested until we hit lvl 71. the new area is awesome, the quests are generally fun and so far it seems like there's less running around (no big fedex-style quests that we can recall) then old-world quests. everything seems pretty easy so far, even killing elite quest mobs, but that's probably because most of us 70s are over-powered due to all the purple we're wearing. people are a bit douchy in their efforts to get their quests completed (kill-stealing, etc.), but that wasn't a huge surprise.

overall we had fun, but once we got to 71 we decided we would wait for a while before going back for more. it's just too crowded to really enjoy the new content. plus, we got a little sick of being on a pvp server (getting fear bombed or nuked while talking to a quest giver gets old after the 6th time). so, we hopped back over to our old pve server, Elune, and rolled a BE death knight. more on that later.

Tuesday, November 11, 2008

we live!

pardon our absence; we were on vacation in vietnam until last sunday eve, hence the lack of updates recently. vacation is all kinds of awesome. we highly recommend it!

today's topic? patience.

today is maintenance day and, like many maintenance days in the past, it's run overtime because blizzard ran into a snag of some sort. we managed to get on for a bit around 10:30am PST (technically before the maintenance window was scheduled to complete), but then the servers were shutdown about 15 minutes later. boo, but at least we got a few quests done.

we pinged the realm status page a few minutes later to see if the servers were back up... no response. we checked the realm status forum... down. we checked the general forum... request timed out. uh oh, that's going to be bad... sure enough, realms have been down all day. someone at blizzard is having a very bad day, we think.

cruising through the forums (when they worked) made us realize that an awful lot of people have far too much time on their hands and no idea what to do with it. so, here are a few suggestions for things to do (or not) when the servers are down:


  • don't get your panties in a twist. life exists beyond WoW.

  • play another game.

  • read a book.

  • go outside (ok, so winter's coming and maybe this isn't the best idea...).

  • talk to your friends... in person.

  • call your mom.

  • talk to recruiters all day (we're in the midst of job hunting. yay us.)

  • don't think you know more about how the game works than the blizzard staff and wax poetic about what they should be doing to fix things.

  • don't harass the the forum moderators demanding answers, refunds, heads on platters or lollipops; first of all, they're the messengers and not the engineers working on the problem. second of all, it makes you look like a complete ass to berate someone that has no more control over the situation than you do regardless of who they happen to work for.

  • do understand that wow is a hugely complex piece of software and no one person at blizzard or anywhere else knows how all of it works. applications this size are developed by tens if not hundreds of engineers. it's often a miracle they work at all, let alone work well. we're in the business; we know. there are lots of places for issues to creep in and slip through testing and that's not even accounting for the production environment where the software actually runs, which is managed by yet another group of 10s of people.

  • don't clutter up the forums whining and moaning about how blizzard has ruined your entire day because you couldn't log into WoW. if your life is that dull, now's a great time to pick up a back-up hobby. you know, just in case the power goes out or something...

  • do realize that as a customer you have the right to express your displeasure with the service up to and including canceling your subscription. if you're really that upset about 1 day of downtime then make good on all your threats to quit and do it. the WoW community will not miss you.


by all that's unholy, enough with the bitching! WoW has exceptional uptime for a service that doesn't have lives on the line (and even those still have bugs). I'd be willing to bet that the servers are up at least 95% of the time outside of scheduled downtime. facebook and twitter don't even have uptime numbers that good! all you folks complaining have no idea how lucky you are that the servers and the client run as smoothly as they do. instead of ranting about how blizzard has ruined your day due to extended downtime, maybe you should be thankful that you're even able to play the game at all. you could be much, much worse off...

Monday, October 27, 2008

the right stuff

we haz it! the best part? the [Headless Horseman's Reins] scale with riding skill, so it automatically becomes an epic flying mount once you buy the Artisan Riding skill. /glee

Sunday, October 26, 2008

Hallow's End

it's that time of year again; hallow's end. the time where hordes of 70s make a mad dash for the Scarlet Monastery and lay waste to a certain special someone in the graveyard wing... the Headless Horseman. we kinda feel bad for him, but that didn't stop us from beating him down like the loot pinata he is!

it was like christmas for us... our first run we picked up [The Horseman's Blade] (had to leave it in the bank for a while because we were only lvl 67 at the time) and our second run we nabbed the [Hallowed Helm] and the [Ring of Ghoulish Delight]. around about our fifth run we lucked out and won the roll for [The Horseman's Reins] as well as a [Magic Broom]. on our last run, we picked up [The Horseman's Helm] (thanks again, Bell). the ol' Horseman was generous indeed, this year. the only thing we didn't get from him that we wanted was the [Sinister Squashling] pet, but we lucked out and got one in one of our trick or treat bags.

we hit every single candy bucket in azeroth and outlands, did all the hallow's end quests and have completed all the hallow's end achievements available with the exception of The Mask Task, which we've heard is going to be removed (acquire 20 items based on blind luck? ouch...). now if only there were a t-shirt or something...

Tuesday, October 21, 2008

over achiever

patch 3.0.2 introduced the concept of achievements. when we first heard about them we didn't think much of it, but now that they're actually here we find that they're rather addicting. we started small at first (yes, we got this one by accident...), but soon we had to have more and more. after a while we got to the point where we'd do anything for a fix. the gods only know where it will all end...

Ding!

Daelan hit 70 monday. he marks our 6th entry in the level 70 club. total played was about 9 days, 6 hours. we mentioned previously that we weren't going to follow our usual power-leveling plan and that we'd be taking time out for other things (crafting, in-game holidays, etc.). despite that, it still felt like we leveled pretty fast. the 60-70 part especially so. makes us wonder if blizz quietly tweaked the xp required per level so more people will be 70 when wrath rolls out...

when we first rolled a warrior, we had a protection spec in mind. swords, shields, heavy armor... that's what a warrior was all about, we thought. everything we read said to level as anything but prot, however. leveling prot was like leveling as a healer: slow and painful. so we went arms for a while (2-handed goodness!) and then fury after that (dual wield betterness!), thinking that we'd let prot wait until we were 70 or nearly so. all that changed with the new talents in patch 3.0.2.

we are happy to report that as of the patch, leveling as prot is no longer painful in any way. it's actually a lot of fun! we changed to a full protection build at 60, when the patch came out, and we have been extremely happy with it. our dps actually went *up* by almost 20% when we changed from our old fury build to our new prot build! now, we're sure our dps isn't anywhere near what a true dps build can churn out with the new talents, but we still mow down mobs nice and fast so we're happy. with our stuns, silences, abilities to break roots (the new human racial is a huge bonus here) and overall durability we do fairly well in pvp (rogues especially hate us) even with so-so gear. questing is cake; even soloing 2-man quests is easy now. tanking, of course, is much smoother. it wasn't too bad for us with just a few points in prot, but with a true prot build our threat ceiling is much, much higher; at level 69 we were holding agro on mobs easily even with another 70 warrior pumping out 1200+ dps. and can we just say how much being able to charge, in any stance, in or out of combat, breaking roots, 5 yards further and 20% more often rocks? it does!

Friday, October 17, 2008

world first!



we were in IF training up (66, woohoo!) and doing some shopping when an urgent call went out in /1 for everyone to come to the military ward. "horde?", we thought? we mounted up and rode over to check it out. the scene we arrived upon was epic. a raid and a half worth of valiant heroes banded together to battle the greatest foe IronForge has ever faced. naturally, we charged right in to do our part. it was a long and hard fight, but in the end the might of the Alliance prevailed and the dreaded Heroic Training Dummy was beaten down. obligatory kill shot below.



world first! you saw it here...

Thursday, October 16, 2008

saved!

a few hours after we submitted our ticket, we were contacted by a GM:



she got us fixed up (plunked Daelan down outside the gates of IF) and then left us with this:



gotta love GMs that role play /grin

Wednesday, October 15, 2008

teething woes

we're in the software biz, so naturally we expect a few rough edges on patch day. what we are experiencing now is a bit beyond our expectations, though...







so, here's what happened... we hearthed form IF to Shatt and noticed that no one was around. as in, no players, no NPCs, no critters... nothing. Shatt was a ghost town. there was no general chat channel (though we could still whisper people), we couldn't mount... we could run around and use abilities, though. so, we ran out of shatt thinking that maybe a zone change would reset things. got into terrokar forest and things were still borked. so we logged out and logged back in... and here we are.

we tried taking a step, full expecting to fall endlessly to our death, and instead ended up just running in place... without a way to stop. our next thought was to try the auto-unstuck feature (since our hearth is in cooldown), but that didn't seem to do anything. we are so hosed...

Sunday, October 12, 2008

/facepalm

things not to do while instancing:

- do not show up drunk.

- do not proclaim to the group, loudly and repeatedly, how drunk you are. also, see above.

- do not get out-dps'd by a tank who's 3 levels lower than you (yes mr. 65 warrior, we're looking at you).

- do not turn party chat into a cyber session. if you must cyber, confine it to whispers. bonus points for amusing mis-tells. btw, that "hot" female drae priest is most likely played by a guy...

- do not whirlwind next to the sapped/repentanced mob.

- if the tank tells you not to stand in the green shit, do not stand in the green shit.

- if the tank tells you he's going to corner pull, do not stand in the doorway and swing at every mob that passes you.

- if the pull goes bad, take it like a man and DI the healer. do not bubble and run like the sissy we all know you are.

- if you see a land mine, do not feel compelled to step on it.

Tuesday, October 7, 2008

the price of progress

back when we started Daelan we joked about how we should have named him "Moneypit" due to his taking up two crafting professions instead of the usual crafting & gathering profession combo. we didn't realize just how true that was until we got deeper into blacksmithing. now, we've leveled other profs before - tailoring to 375 twice (mmm... frozen shadoweave!), engineering to 375 once, alchemy and enchanting to 300 (back when that was the cap). it's an expensive process, especially if you don't farm your own materials. none of those experiences prepared us for leveling blacksmithing, however.

horrendously expensive doesn't begin to do blacksmithing justice. we assumed that the costs would be similar to leveling engineering since they use most of the same materials. naturally, we were very wrong. the mithril stage wasn't too bad; only needed a couple hundred bars for that. once we got to thorium we hit a wall, though. to get from 265 to 300 blacksmithing you need on the order of 500 thorium bars. five hundred! a stack of 20 thorium bars averages about 26g on our server (ore is even more expensive). so, for just the thorium alone, that's about 650g to get to 300 blacksmithing; we haven't even started using outlands materials, which is where the really expensive part of the leveling process begins. a good chunk of those bars (150ish) goes to buying blacksmithing plans from the thorium brotherhood. this makes it that much harder to recoup some of your costs as you have fewer crafted items at the end of it to show for your investment.

luckily for us, we have a few 70s in our stable who are miners. we went out and did some thorium farming this past sunday. for 4+ hours we did nothing but run a mining circuit around WPL and EPL. we ended up with 320 bars plus a bunch of odds and ends (gems, arcane crystals, tons of dense stone and a handful of greens from mobs that got in the way). we can't imagine what it must have been like for blacksmiths back in the pre-TBC days when all the mobs were the same level as they were. definitely would slow the process down having to fight your way to every thorium vein... anyway, 320 bars for 4+ hours work (and let's be clear: it was work, not play) seemed a bit tedious so we bought the rest of the thorium we needed to get to 300 blacksmithing off the AH.

next up, getting engineering to 300 (we're at 280-something now).

money. pit.

Monday, October 6, 2008

new (old) content

Daelan reached 55 seasons last night, but it was not a pretty process. we found a quest line in the blast lands that we'd never done before. we'd seen it, but back in the day it was a group quest (parts of it, at least) and since we hardly ever travel with a group we'd never bothered to do it. however, since patch 2.3 a lot of former "group" quests are now solo-able content (elites aren't elite anymore, etc.). so, we decided to give it a whirl this time. besides, it fit in nicely with the 2nd stage of our lvl 50 warrior quest (killing mobs in the same area).

Continue reading "new (old) content"...

Monday, September 29, 2008

"Daelan died"

we saw that message a lot on sunday. more times than we can count, really. first, there were the gankers in swamp of sorrows... the 70 mage near the green whelpings, then the 70 warrior, then the 70 warlock and finally an entire horde kara raid. then there was another 70 warlock on the way into blasted lands. then there was that 70 priest in stv... now, we expect to take our licks living on a pvp server and all, but great googly moogly! that was a bit much.

between all the gankings and deaths caused by silly mistakes, bad luck and learning the fine art of playing a warrior, we may well have set a new personal record.

Continue reading ""Daelan died""...

Saturday, September 27, 2008

stance dancing

read any warrior forums or guides and such and you're likely to see the phrase, "stance dance." the general idea is to change from whatever stance you're currently in to another stance so you can use a stance-specific skill and then quickly change back to your original stance. you dance from stance to stance.

now, we'd heard the term before and knew the general concept, but as part of our continuing education efforts we thought we should read up on it a bit... learn the finer points and such. while we found many a mention of *when* to stance dance (specific boss fights, etc.) in the various warrior guides out there, we were surprised to not find a guide that explained stance dancing in any detail. so, we thought we'd do that here.

Continue reading "stance dancing"...

name change

after giving it some thought, we've decided that a blog name-change was in order. we were looking for a name that offered up a little more about what we're all about, and "Elvis Does Wow" just really wasn't making that happen. and what are we all about, you ask? Alts, and lots of them.

Continue reading "name change"...

Wednesday, September 24, 2008

updates and such

apologies for the slow updates; we've been a wee bit busy of late. despite that, Daelan has now reached the ripe old age of 37 seasons. after giving it some thought, we've decided we're going to go with an arms/fury build and become a master swordsmith rather than a prot build and armorsmithing. prot's fun and all, but it really boils down to the fact that we like killing things. while fury is arguably the highest individual dps spec, it didn't appeal to us on an aesthetic level because it just seemed a little too rogue-ish (and we've already done that before). so, an arms/fury build and a (very big and scary) two-handed weapon is in our future.

Continue reading "updates and such"...

Wednesday, September 17, 2008

meet the new guy (again)

no, not that new guy; this new guy. yes, we're back. many thanks to all the folks we spoke with both here and online for helping us think things through. we decided to go back to DI rather than roll on a new server; the chance to play with Bell again was just too irresistible for us!

so, meet Daelan.


Continue reading "meet the new guy (again)"...

Tuesday, September 9, 2008

decisions, decisions...

>.>

<.<

yeah... so, we're back. sorta. well, not really. we're thinking about coming back, though. we're having a really hard time deciding if we should or not.

see, life in the real world has been going pretty well... we've gotten back in touch with old friends and made some awesome new ones. we've had the great fortune to meet a wonderful woman. we've done some international travel. we've caught up on some hobbies. we've started learning a new language. we've gotten back into our gym routine. we're probably out doing something at least 3 times a week. all good stuff and exactly what we wanted to reclaim by way of leaving wow a few months back.


  • our biggest issue with wow in the past was being able to maintain a good balance between wow and our social life. being aware of this, we hope it would be less of an issue if we were to go back, but it's something we worry about

  • until WotLK comes out, there isn't a lot in wow that we haven't already done. there are a couple classes we haven't delved into deeply, yet, but most of the content we've seen numerous times before

  • once we hit 70, we're likely to get bored again. we don't want to commit the time to raiding and pvp's never been much of a focus for us... so what are we going to do when we hit the level cap again?

  • we're not sure where we'd want to roll a char again. pvp servers were annoying us last time, but that's also where we still have a few friends. do we roll on a new server and start from scratch or go back to our old server where we know some good people?
pros:

  • it's fun!

  • it's fun?

  • we haven't found another game that's been able to entertain and engross us the way wow has. obviously that's good and bad, but since this is under the "pros" section let's just consider the good part here

  • we made some good friends playing wow

  • we like the social interaction side of MMOs; being able to share the experiences with like-minded players

  • we really enjoy the leveling process, mastering the nuances of a new class and being able to share that knowledge with others. it's something that we think we're good at and that's important to us

this is obviously not an exhaustive list, but it's all we can come up with off the top of our head. our two biggest worries are that we're going to get sucked in again or that we're going to be bored out of our minds once we hit 70 again (a month or two at the rate we level). the bored part is less of an issue; WotLK will probably be out in a few months and if we get bored we simply find something more entertaining to do. as for getting sucked in, we *think* we can maintain a reasonable balance... but we don't know for sure.

so, yeah... we've been thinking about signing back up and rolling a warrior. just for the hell of it. no guilds, no raids, play when we feel like it and we've got nothing better going on.

thoughts?

Continue reading "decisions, decisions..."...

Monday, April 7, 2008

Game over, man! Game over!

so... yeah. title kinda says it all; we've decided to quit WoW. it's partly due to boredom (we hit the level cap several times back when it was 60 and we hit it 5 more times since it was raised to 70), but mostly due to us wanting our social life back.

way back in the day, before evercrack or dark age of camelot or any of those games saw the light of day, we stumbled into a beta tester position for an online game (this was before the term MMO started getting tossed around) that ended up never seeing the light of day.

long story short, we ended up getting very involved in that game. involved to the point where one could argue that it was a bit too much. as it happened, the game never got off the ground, the developers went their separate ways and we got busy with other stuff (school, mostly).

Continue reading "Game over, man! Game over!"...

Tuesday, March 25, 2008

meet the "new" guy


we're home sick today so we figured it'd be a good time to update the blog. as we mentioned last post, we've been playing a lot less WoW lately. most of what little time we do play has been spent on Varynth, our fledgling blood elf protection paladin.

before we started our prot career we were, of course, using a two-hander. we didn't do much tanking in our ret days so our one-handed weapon skills were fairly feeble. that was something we had to fix right away if we wanted to be a worthy tank. how do you improve your weapon skill? you hit things. repeatedly. for a really long time. sound boring? you're right, it is.

you have some choices in how to go about this tedious process, though.

Continue reading "meet the "new" guy"...

Tuesday, March 18, 2008

we're not dead, yet

no, we're not dead or kidnapped or caught in a time warp or anything else like that. we are, however, taking a bit of a break from our usual WoW routine. we've taken 5 characters up to level 70 now, all alliance and all on the same server. frankly, we're a bit bored. our two "main"s, harl and zhered, are about as well geared as they can get short of doing 25-man content and while we *would* like to see that content, we're not sure we want to sign up for a heavy raid calendar right now. plus, we'd have to go guild shopping... we hate, hate, *hate* leaving a guild once we've decided to join one, so the "try before you buy" model that a few folks have suggested to us just doesn't really fly. we're one of those "get it right the first time" types, so selecting the right guild takes a lot of time and work. time and work that we don't feel like putting in right now because our interest is waning a bit.

Continue reading "we're not dead, yet"...

Wednesday, March 12, 2008

it's that time again


meet Yarzill the Merc. ain't he pretty? when you hit exalted with the Netherwing faction Lord Illidan pops over for a little chat and reveals you for the traitorous wretch you really are. Yarzill here swoops in to rescue you from certain death and dismemberment at the hands of a very upset orc overlord. he then flies you off to shat in a victory lap of sorts and drops you off in front of all the netherwing drakes in lower city. you get your shiny new drake for free by talking to the one you want (you can buy the other colors later from a vendor back at the dragonmaw camp for the usual 200g fee).


we went with [Reins of the Violet Netherwing Drake]; thought it matched up nicely with shadowform. took us 11 days this time around (opened up the dailies on mar 1, hit exalted last night on mar 11), which is about 3 days faster than it took harl. the human Diplomacy racial definitely makes a big difference when it comes to rep grinding (25 to 55 more rep for each quest). the rest of the difference is probably due to better luck with finding [Netherwing Egg]s; we found at least 1 and as many as 5 each time we were doing the dailies.

we'll probably continue to do a few of the less tedious netherwing dailies as they're a great source of cash. we made 100-150g a day doing just the dailies, not counting any drops or herbs we picked up along the way. we're back up to about 3400g now and much of that can be credited to dailies. now we just have to figure out what to do next... it feels weird to not have a specific goal we're working towards.

Monday, March 10, 2008

Kara!

Z finally got his kara key saturday and we had a chance to go play in KZ last night with our old guild. it was a last minute "hey, we think we're going to raid tonight. wanna come?" kinda thing, so it was a little rough around the edges. we made a mad dash to the AH on the way to the meeting stone to stock up on consumables and realized that we'd never really thought about caster consumables before. ended up buying some [Elixir Major Mageblood] (which was a mistake, but Harl can use 'em later), the [Schematic: Mana Potion Injector] for Harl (finally!), some [Superior Wizard Oil] (thought about going for [Superior Mana Oil] instead, but thought we'd try it without first and see what the mana situation was like) and a couple old-school [Flask of Supreme Power]s (they were way cheap compared with [Flash of Pure Death] and it's only a 10 point difference in spell damage). once we were fully raid buffed we were looking at +918 shadow dmg. mmmm, tasty. was even better when we brought in a shaman later on and had a Wrath of Air Totem at our disposal; zomg +1019 shadow damage! we wish that's what our stats looked like normally...

Continue reading "Kara!"...

Friday, March 7, 2008

slow and steady

Z's steadily making progress in the gear department. last night we picked up [Sage of Terokk] (finally found a seth group), got our 2nd kara key fragment from steamvault and picked up a few more bits of healing gear along the way; we broke +900 healing at long last (+773 shadow dmg, on the face-melting side of things).

Continue reading "slow and steady"...

Thursday, March 6, 2008

enough already

nerfs suck. there's just no two ways about it. the nerf bat leaves a long and broken trail of crocodile tears and sad pandas in it's wake. we get that. we've been on the receiving end of more nerfs than we can remember over the years we've played. we feel your pain. however, for the love of all that's holy (or unholy, for all you demon-hugging warlocks out there) quit with the whining already!

so, you got (or are expecting to get) nerfed. it sucks. what are you going to do now? is complaining about it ad nauseum really going to fix things? unlikely. you've expressed your displeasure and it's most certainly been noted by those who wield the mighty nerf bat (yes, they really *do* listen to what you have to say. that doesn't mean they're going to give you what you want, though).

  1. you can decide that this most recent nerf is the absolute last straw and go find a new game.
  2. you can decide that this most recent nerf has made your current spec/class "unplayable" and go find a new spec/class to play.
  3. you can decide to adapt to the new mechanic that this most recent nerf has/will put into place and continue playing.
pick one and be done with it.

contrary to popular belief, game developers do not make changes to game mechanics in a vacuum. every single change is made for a reason. you have every right to disagree with that reason, but don't fall into the habit of thinking game developers are stupid or don't think these changes through. developers don't just wake up one morning and think "you know, I think warlocks are regenerating too much mana. I'll just change that when I get into the office this afternoon..." while scratching themselves on the way to the bathroom.

every change to a game mechanic goes through a proposal process where the desired outcome is clearly stated and potential impacts are modeled and examined. then it goes through an internal testing process where the change is implemented and tested in-house and the results are checked against the desired outcome. then the change will go through a more public testing process where the results are yet again reviewed and examined to make sure the desired outcome is being achieved. then and only then does a change to a game mechanic get slated for a future release.

changing the game is not a trivial process. a lot of thought goes into it and changes are made for reasons the game developers feel are important, not simply "because they can". the next time you're picking yourself up off the floor after your latest visit from nerf bat fairy consider that maybe the developers really *do* know what they're doing and try focusing your energy on adapting to the change instead of screaming about how unfair or retarded it is.

in the immortal words of someone far more clever than we are, "less QQ, more PewPew".

Continue reading "enough already"...

These are the People in your Raid

courtesy of the WoW forums: everything you need to know about the types of people you'll be raiding with.

Tuesday, March 4, 2008

Karazhan, the Destroyer of Guilds

raiding changes guilds. some guilds ride out the changes just fine, others get torn apart by the stresses and challenges that raiding introduces.

why? what's so hard about raiding? it's just like doing an instance with more people, right? let's start by looking at what it means to raid. in this post-TBC era raiding is a 10 to 25 man affair (it was 20-40 in the pre-TBC era). much like running 5-man instances, not just any 10 to 25 folks will do. you need a certain number of healers, a certain number of tanks, a certain mix of dps and utility and so on.

take a minute and think about how hard it can be some nights to put together a 5-man pug. sometimes finding a tank is a nightmare, other times you have to beg and plead to get a healer to come along and you might even have trouble finding dps! now take it up a level and imagine putting together a 5-man heroic run. things like gear and skill start to matter when the trash can 2-shot you. that guy in all greens? yeah, not gonna happen. that hunter that always leaves growl on? pass, thanks. you necessarily have to be a bit more picky about who you bring into your group if you want to have a good chance of success.

combine two of those heroic instance groups, shake well and you get close to what you need as a bare minimum to start raiding. a couple of tanks, 2-3 healers, some mix of dps/cc/utility, a base level of player skill, mostly blue (or better) gear and, most importantly, enough schedule overlap to be able to play together for a few hours at a time.

Continue reading "Karazhan, the Destroyer of Guilds"...

Monday, March 3, 2008

busy weekend

funny what a little car trouble will lead to. we'd originally planned to go play in the snow last weekend, but ended up staying home and playing a lot of WoW instead. and we were productive! we started our kara key quest and got our first fragment from Shadow Labs. in preparation for the last step of that quest line, we finally ran Caverns of Time: Durnholde. aside from just being a fun instance to begin with, this also got us some of the best pre-raid shadow priest gloves, [Tempest's Touch], available as a quest reward. a couple of gems later and these lovelies are worth 45 spell damage!

Continue reading "busy weekend"...

Monday, February 25, 2008

DING!


say hello to our newest 70. Zhered ding'd last night with a total /played of 9 days, 16 hours. conveniently, Z was questing in shadowmoon valley at the time so he hot-footed it over to wildhammer stronghold and sat patiently in front of the mailbox while we moved funds around.

Continue reading "DING!"...

Wednesday, February 20, 2008

screenies!

we finally got photoshop installed (CS3 Web Premium Edition, oh how we love thee! /swoon), so here are the promised screen shots.

Continue reading "screenies!"...

Friday, February 15, 2008

would tour

last night saw Z embark on an epic world tour across azeroth in search of [Coins of Ancestry]. we usually don't do much of the holiday content, partly because we've seen most of it before and partly because we tend to be goal oriented and the holiday content is a distraction from whatever we're focusing on at the time (i.e., leveling up to 70... again.). the lunar festival offers up some pretty sexy tailoring patterns, though, and since Z's a tailor we thought we'd take some time out of our busy leveling grind and go pick them up.

Continue reading "would tour"...

Wednesday, February 13, 2008

just in time!

hot on the heels of us recently becoming guildless, we stumble across this treasure trove of tips and tricks for how to get ourselves through the interview process of a top-notch raiding guild. with the expert advice and practical demonstrations of the techniques involved shown here, we can't possibly go wrong!

Tuesday, February 12, 2008

PTR patch notes

patch notes for version 2.4 on the PTR have been posted. no exciting changes for any of our classes in store; no real nerfs either, though, so yay for that. as always, a few random tweaks as well. my favorite of the bunch:

Saber/Tiger Mounts will now make footprints when walking backwards in snow.

seriously, who reports this stuff?

guildless

we left our guild last night. left a brief farewell post in the public forums and a bit more explanation in the officer forums. logged into WoW on our officer char, went through the guild roster and friended folks we wanted to stay in touch with, gkicked our alts and then gquit. a sad moment for us, but we think it's the right decision and it's one that we thought about long and hard.

we'll be looking for a new guild to raid with at some point, but it's not an immediate concern. our next few weeks will be devoted to bringing Z (64 and going strong!) up to 70 and pimping him out a bit, gear-wise.

Thursday, February 7, 2008

getting there

Z is now 62 and we're just about done with hellfire. took a quick break to catch up on our tailoring... got up to 344. now it starts to get expensive ;)

Tuesday, February 5, 2008

Into the Dark Portal

as we mentioned previously, our shadowpriest, Zhered, finally hit level 60 (61, now... yes, we're that behind on posting). perhaps the best part was that it was an exploration ding and it caught us completely by surprise.





Continue reading "Into the Dark Portal"...